The artists at Incognito Entertainment went through hundreds of designs for a giant lizard (one of which looked very amphibious) until the SCEA present the concept of Togera in his final design. Early concepts shown Raptros was originally blue in colour (which was later used as his 2nd skin), and he donned battle armour (which could hint at his prehistoric nature).Īs mentioned previously, Togera's initial design hadn't been confirmed and it is believed Godzilla would've been playable. Cerebulon's third form is also playable with a Gameshark code.įrom glimpses of concept, Raptros had multiple designs, being faithful to the traditional Dragon designs.His first is a plane silver texture and the second is his final. Likewise Goliath-Prime can be played as through the usage of a Gameshark code.This could suggest that Goliath-Prime would have been playable at some point. On this list of playable monsters is Goliath-Prime, also known as AssBoss.In the games files there is evidence to support there was once an online mode planned as early as when the monster's were still being designed.Additionally this scene is used in the options menu in the final version of the game. Another small test clip featuring Preytor, surrounded by what seem to be eggs in an unnamed city.A small test clip featuring Robo-47, in an unnamed hangar, attempting to reunite himself with his detached arm.He appears chained up, surrounded by fires and monoliths. An unused design for Congar (most likely a generic ape at the time).Togera's design was too similar to him, so he needed to be differentiated. Before Togera was used in the final version of the game, a giant lizard strikingly similar to Godzilla 2000 was used (in what seems to be New York). The incomplete origin of Raptros (note that his eyes are in fact green and the wings are translucent).Unused city block artwork (most likely a placeholder due to arenas not actually being designed back then).A thumbnail for an unused Magmo design.An alternative title ( Battle of the Monsters!).WotM was originally titled Battle of the Monsters (courtesy of DinoHunter2, DeviantART). We realized that that itself is a college type.Files on the disc of the final version of the game have recently been ripped, and the following content includes And in a weird, kind of wonderful way, that became who Art was. But, the film’s director, Dan Scanlon, said by phone from Pixar’s headquarters in Emeryville, Calif.: “We didn’t know what Art was. The filmmakers were trying to base characters on college types, like jocks, cool kids and nerds. With his wide, rainbow-shaped stance, he’s the kind of student who keeps a dream journal and is excited to “laugh with you and cry with you.” From his shape, to his no-worries personality, to the way he moves (and scares), Art proved to be a design challenge. He’s one of the misfits of Oozma Kappa (“We’re O.K.!”), a fraternity Mike and Sully join. Several new colorful characters attend the college, but one of the most curious is Art, a purple longhaired hippie-esque monster majoring in new-age philosophy. Now, the film’s prequel, “Monsters University,” opening June 21, takes its familiar lead characters - the short, green, one-eyed Mike and his tall, furry sidekick, Sully, back to school. For the 2001 comedy “Monsters, Inc.” Pixar Animation Studios devised all manner of squishy, creepy, cuddly, fuzzy, wobbly creatures to populate that tale of monsters who harness the energy of human screams to power their city.
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